134 ( +1 | -1 ) Some points"12.Re3 This stops black from playing e5, opening up the dark squared Bishop. If instead, say, 12.b3 e5 13.dxe5?? Qxe4! Black wins the Rook because after 14. ... Nh4, Blackss queen can run to d4, where it is protected by the Knight."
It also stops Black from immediately taking the rook. If 12. b3?? Qxe4-+. However, today 12. Qe2 is the accepted move.
"16.Rb3 Black and White are developing following their respective plans. White means to attack the queenside, via Be3 and Rc1. Note that all of Whites pieces would then be able to run to the help of their king, while still aiming their guns at the queenside."
There's a further purpose to this move, to tie down the bishop to defense of b7 and thus prevent Black from developing. However, this idea doesn't really work, as evidenced from the game.
"18.Qd2 Whites Queen has to move, but where to? If the Queen moves to the e-file, it will eventually have to move again when black moves his to the e-file also. If Qf1, once again Blacks Rook is on the same file, and the f pawn is pinned. Thus the best Square for the Queen is d2, even though this blocks in the c1 Bishop and through it the a1 Rook."
18. Qe1 Rae8 19. Be3 looks interesting, and possibly best.
"34.Bg2 Qd2 A last trap. If 35.Qe8+ Kg7 36.Qe7+ Rf7, Black wins because of the threat of Qh6+."
On 35. Qe8+ Kg7 36. Qe7+ Rf7, white has 37. Qh4, but on 35. Qe8+ black would play 35... Rf8.