70 ( +1 | -1 ) My fav GK gameHi guys just thought i would post a recent game i played on GK. In my limited experience i'd say its probably my favourite win on GK so far. Mainly for the reason that i didnt have to experience that sinking feeling when u know u just stuffed up (ignorance is bliss i suppose:P) heres the game board #7882865 . Anyway i'd appreciate any comments or criticisms on the game and/or any areas where i should try to improve in general (yes i know my openings are pretty limited, mainly the Kings indian attack as white). If anyone knows any other openings for white a bit like the kings Indian (solid and not to ambititious) please let me know.
119 ( +1 | -1 ) Not sure I agree ...... with sf115 - at least, not altogether. Black's early "bishops first" development was unusual, but in the type of position emerging, didn't hurt his game. White did seem to be getting the better of it in the moves leading up to the 18th move, but Black again closed the gap, winning a pawn and posting a knight well on d5.
However, the weakness of e6 after the advance of black's f-pawn (...f6) proved an attractive target for White's heavy pieces. Instead of ...Rc8 maybe ...Ra7 ought to have come into consideration. Black must lose a pawn, but has to find a way best to use the time White takes in winning it.
Finally ....Qc7 seems to me the decisive mistake. ...Qc8 unpins the knight, which can then escape via ...Nb4 perhaps. The Black e-pawn falls, and White has control of the centre files, but Black's counterpressure on the c-file might have been enough to keep him in the game.
With ...Qc7, the knight vanished and black's game soon collapsed, helped by White's purposive play. It has to be said that after Black's ...f6, White followed a simple and clear plan, placing his opponent permanently on the back foot. In situations like that a collapse can easily happen. Cheers, Ion
73 ( +1 | -1 ) try 9.Qxf3...and you can then quickly flush away both black's central B and N as you tried in the game, but without your pieces getting in eachother's way.
then with your Q on f3, he will hesitate to castle.
then don't so easily trade off. complete your development, unite your rooks, they'll likely double up on the d file much faster than black can (helped by the empty d1). so keep the d file open, don't let it close up.
then now from here, hit Qg4. whether he's castled or not, anything he does is weakening...
also, keep your B on g2 as support. both to support a defence for the K (your pawns are very weak there) and to support an attack for your other pieces.
not a thurough analysis, just something to consider.
161 ( +1 | -1 ) zhnkiu makes a persuasive case...... especially as 9.Qxf3 frees up the d1-square for a rook, whilst the f3-square remains a safe square for the queen. Certainly worth a look. But none of the recaptures is bad, though both minor piece recaptures do have a slight downside. 9.Bxf3 will lose a tempo, one way or another, probably by the bishop falling back to g2 sooner or later. But I don't think that hurts White's game seriously.9.Bxf3 is quite playable. 9.Nxf3 is I think also playable, but White does have to consider the consequences of 9...Nxe4 in response. It's a gambit. White has no immediate way of recovering the pawn that I can find, and too quick an attempt to exploit the situation along the d-file doesn't seem to lead to much: 10.Qd4 Nf6 (defending the N and the g7-pawn) 11.Rd1 Bc7, which near enough forces the queens off. If you could establish a minor piece on d6 before Black can castle, even with the queens off that would be worth at least a pawn, but it doesn't look realisable here.
I prefer something more circumspect like 10.Re1, but even so, White will have to come up with enough pressure to offset the pawn deficit. Moves like Qe2, Be3 (I don't much care for Bg5 unless you are trying to provoke a weakness in Black's K-side - and two tempi is a high price for this - or plan to exchange on f6), Rad1.
To be honest, I don't much like 7.e4 earlier, even though it's probably playable, because self-imposes a pin on the f3-knight. In view of this, 7.c4 might be a better choice, inviting 7...dxc4 8.Nxc4, but also with the idea of playing b3 and Bb2, Qc2 and rooks on c1, d1 and/or e1. It's not a straightforward sort of game, though. Cheers, Ion