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ccmcacollister 24 ( +1 | -1 )
Become a blitzy-killer; tips plz! Hi. I just spent a whole bunch of time watching blitz games at another site. And have some advice if one wants to be a blitz-killa ... per the errors made. Of course I always like to GET tips even more! so PLZ!
ccmcacollister 86 ( +1 | -1 )
From the time tonight ... I watched a whole bunch of games should have gone differently. It seems one should A)See the Mate in Twos! Especially when they become Mate-in-ones!! :)
B) Know your endings, Especially Rook endings. As people Love to play into them but don't many don't play them well. And were talking basic placements here. Automatic moves to probably Class A or above. Make that B. (But its certainly not universal either. I can recall being in B and thinking Boy Whatda Move?!?! In an Expert vs A game that both tried to give away, and we're talking 40/90 TC here...)
***
C) A little trick of my own for timing someone out in a repetitive Queen check situation vs a King confined to two ranks. CK, CK, CK , CK, don't ck...just scootch it back one on the same rank. To nab those who are preselecting moves and just unclicking. Repeat sequence as needed. :)
rallyvincent 84 ( +1 | -1 )
Suggestion I like to complicate the situation as much as possible. The opponent either will think longer (so you can use his time to calculate lines), or he may make errors when moving fast. The most effective way is IMO creating situations in which multiple exchanges are possible, with moving pieces opening files, lines or diagonals. As we all know, the order of exchanges can influence the match dramatically. (Of course, this method includes the danger of glorious failure)

And time management. If you are surprised by a move and have to take more time to think than usual, then do it right and take an extra 30 seconds so you can hurry the following moves to put your opponent under pressure again.

Last thing: Not only know your endings, but know your mating themes.

Meh, that's all I can think of now.
Greetings,
Rally V.
ganstaman 106 ( +1 | -1 )
The clock does matter more in blitz. I played a blitz game here the other day. I (likely unsoundly, but why does that matter? :) ) sacrificed a knight to open up the kingside a bit more and get me more space in front of my opponent's king. We got into a rhythm where my opponent would take a good amount of time on his moves, and then I would move almost immediately.

How did I manage that? Well, the knight sac made him think, and I was able to think on his time. My moves were rather easy to find while my opponent really had to weight several options. This is much easier to do when you have the initiative, which is worth a lot in blitz.

I'm not suggesting that you sacrifice wrecklessly just to gain time on the clock, but definitely consider the more active moves, even if deep down you don't trust that they provide you with an advantage in the long run. I'm starting to do this more (and also trust my instincts more instead of analyzing too much), and it's helping my blitz game I believe.
jstack 50 ( +1 | -1 )
know your openings Its hard to play a descent blitz game if you spend a lot of time thinking in the opening phases of the game. You will need that time if things get complicated. Play gambits in the opening. Look for pawn sacrifices in the middlegame. Study tactics. Unless you are rated above 2000, tactics are what usually wins games. If you can't think of anything to do, move your king. Pawn moves cause weaknesses. Piece moves can weaken your control of the center.
rtrider 8 ( +1 | -1 )
the grob learn the grob opening..seems to be well suited to blitz games
More: Chess
arichallan 75 ( +1 | -1 )
Seems to me... From my (small) experience in blitz games, that one is better off playing an easy-to-understand system like the Colle or Stonewall as White than an opening like the Grob. My main response to the Grob, for instance, would be something like d5, e6 and c6 and consider castling Queen-side, when white hardly has the vestiges of an attack, whereas the Colle/Stonewall have the options of being somewhat positional as well as aggressive. For Black, I would consider the symmetrical defenses (d4-d5, e4-e5) or Nc6 systems, so long as you picked a line that was based more on development (Chigorin, Two Knight's lines, QGA, Classical lines of the Ruy) than having a solid position without much activity. Development alone can often win games in blitz.
ccmcacollister 108 ( +1 | -1 )
Here's a tip I just discovered ... while blitzing you can Turn Up the Process Prioritys to Real Time and High for every thing you use to reach and transmit to the blitz site. LOW for things unimportant to the effort. Eh, don't lower your protective ware beyond Normal, imo ... and I know Nothing! I swear ...
OK I'll tell. I did lower my #1 to below Normal the other day just before getting Attacked and what happened was instead of It, the backup ware caught the culprit/invader. Even turned itself on to do it. Nice. But eveything on my Desktop turned Huge before it put the shackles on it. That usually does happen here. :)
Of course Mr Comtuper has had a thorough checkup since ... and feels Much Better
... (was not on a blitz site at the time ... Chessanytime has really cleaned up too since it is not allowing quite so much unauthorized computers/code on it , it seems. No trouble accessing and playing there in months since The Big Crash a few months back ... It never Invaded or such but was H^^^ trying to play at times before yo see. That is all. And now there are some Tattletales that let you know if its a computer, if you are watching, eyes wide open. ... No I won't tell tho. :)
ionadowman 137 ( +1 | -1 )
Start slow... ... though not too slow. With 10-minute games, you can possibly dash off the opening you know, but take your time over the early stages, gradually speeding up. I have found that by taking time early on, one achieves a pretty good understanding of the nature of the game and the way it is going, and one's concentration levels are a little higher. So the speeding up tends to happen only semi-consciously, but you remain reasonably accurate.
A second point: be patient. In a recent GK blitz game, I got nothing out of the opening, and found myself in a cramped position with nothing much on. Fortunately the enemy didn't have a lot on either. Rather than force the issue, I manoeuvred a knight from h7 (I was Black) to b6 in order to protect a pawn on a4, releasing the other knight, on c5, to play to b3. Within short order I won the exchange, and had the enemy Q en-prise as well.
But I overlooked it (playing too fast). Which I guess leads to a third point: don't believe your opponent! It this case, it all ended well, going into an ending R+4P vs N+4P (all on the K-side, which made things harder, though, being more advanced, his were weaker), avoiding the N-forks, and gradually cleaning out the enemy pawns. The ending probably took twice as many moves as it might have done, but playing carefully as well as fast eventually led to an enemy collapse...
Cheers,
Ion
wote 140 ( +1 | -1 )
ok and then speed In that second game , I just thought that White had better moves from 12th move on
12. Rf-d1 Be6
13. Bxe6 fxe6
14. Na4!?
I think this tents to put more presser on
c4, e5, and d7 instead of trying to win the back rank
immediately.
5mins games:
As for speed chess, it’s a game of blunders. But if you want to be good at it, just play an opening that you know well. And think for about 1 to 2 mins. once your in the middle game, and again just before the end game. Always look for the checks, hooks, skewers, and mates. 10mins games are considered more of an active chess game than speed. And your rating will shine thou more.
Now if you really want to have fun you have to play “Siamese Speed Chess”. You play it with 4 players each with white and black. As pieces are taken off the board you give that piece to your partner, he may then place it on the his board anywhere when its his turn, but not take a piece. And it is possible if your partner can block a check that gives mate, then he is unmated. All you need is three friends, two clocks, two chess boards, and lots of time to play this wonderful variation of speed chess.

There are lots of variations
-> www.chessclub.com
wote 140 ( +1 | -1 )
ok and then speed In that second game , I just thought that White had better moves from 12th move on
12. Rf-d1 Be6
13. Bxe6 fxe6
14. Na4!?
I think this tents to put more presser on
c4, e5, and d7 instead of trying to win the back rank
immediately.
5mins games:
As for speed chess, it’s a game of blunders. But if you want to be good at it, just play an opening that you know well. And think for about 1 to 2 mins. once your in the middle game, and again just before the end game. Always look for the checks, hooks, skewers, and mates. 10mins games are considered more of an active chess game than speed. And your rating will shine thou more.
Now if you really want to have fun you have to play “Siamese Speed Chess”. You play it with 4 players each with white and black. As pieces are taken off the board you give that piece to your partner, he may then place it on the his board anywhere when its his turn, but not take a piece. And it is possible if your partner can block a check that gives mate, then he is unmated. All you need is three friends, two clocks, two chess boards, and lots of time to play this wonderful variation of speed chess.

There are lots of variations
-> www.chessclub.com
wote 140 ( +1 | -1 )
ok and then speed In that second game , I just thought that White had better moves from 12th move on
12. Rf-d1 Be6
13. Bxe6 fxe6
14. Na4!?
I think this tents to put more presser on
c4, e5, and d7 instead of trying to win the back rank
immediately.
5mins games:
As for speed chess, it’s a game of blunders. But if you want to be good at it, just play an opening that you know well. And think for about 1 to 2 mins. once your in the middle game, and again just before the end game. Always look for the checks, hooks, skewers, and mates. 10mins games are considered more of an active chess game than speed. And your rating will shine thou more.
Now if you really want to have fun you have to play “Siamese Speed Chess”. You play it with 4 players each with white and black. As pieces are taken off the board you give that piece to your partner, he may then place it on the his board anywhere when its his turn, but not take a piece. And it is possible if your partner can block a check that gives mate, then he is unmated. All you need is three friends, two clocks, two chess boards, and lots of time to play this wonderful variation of speed chess.

There are lots of variations
-> www.chessclub.com
wote 140 ( +1 | -1 )
ok and then speed In that second game , I just thought that White had better moves from 12th move on
12. Rf-d1 Be6
13. Bxe6 fxe6
14. Na4!?
I think this tents to put more presser on
c4, e5, and d7 instead of trying to win the back rank
immediately.
5mins games:
As for speed chess, it’s a game of blunders. But if you want to be good at it, just play an opening that you know well. And think for about 1 to 2 mins. once your in the middle game, and again just before the end game. Always look for the checks, hooks, skewers, and mates. 10mins games are considered more of an active chess game than speed. And your rating will shine thou more.
Now if you really want to have fun you have to play “Siamese Speed Chess”. You play it with 4 players each with white and black. As pieces are taken off the board you give that piece to your partner, he may then place it on the his board anywhere when its his turn, but not take a piece. And it is possible if your partner can block a check that gives mate, then he is unmated. All you need is three friends, two clocks, two chess boards, and lots of time to play this wonderful variation of speed chess.

There are lots of variations
-> www.chessclub.com